package ui.utils 
{
	import flash.display.DisplayObjectContainer;
	/**
	 * 将swc中的某个元件同步
	 * @author anod
	 */
	public function initUIContainer( container:DisplayObjectContainer ):void
	{
		var num_children:int = container.numChildren;
		for ( var i:int = 0; i < num_children; ++i )
		{
			var child:PlaceSprite = container.getChildAt(i) as PlaceSprite;
			if ( child ) child.show();
		}
	}

}